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Playing with Economy

By: Graham Iddon


February 26, 2021

Board games that sharpen your economics skills

Like story plots, there are only a handful of basic game formats. But springing from them is an infinity of variations. A surprising number of those games require the skills we need to manage our economic lives.


Tell me and I forget. Teach me and I remember. Involve me and I learn."


Benjamin Franklin, quoting Confucius, reminds us that the best way of learning is by doing. And we know that the best way of doing is playing!

The economy finds its way into most aspects of our lives, so it is no surprise to find its influence in board games. Besides, the getting, spending and losing of wealth make an outstanding foundation for a game structure. Many games offer an excellent opportunity to introduce or hone logic, math and economic skills with young people. So, naturally, we thought it would be a good idea to suggest a few we thought kids of all sorts of ages could enjoy.

Of course, Monopoly leaps to mind first, with investment, greed, the occasional stretch in jail—but often a game doesn’t even need a monetary theme to require your economic skills. Behind the scenes of many of the games mentioned below, you might be juggling numbers, calculating risk or even exploring concepts such as supply and demand or opportunity costs—without even knowing it!

Economic skills are all about measuring risk and making long-term decisions—common skills needed by any good board game player and for many good board games. Just don’t take the fun out of it by telling the kids.

Illustration of a board game featuring real estate locations alongside playing pieces and cards.

This is a page from Charles Darrow’s 1935 patent application for Monopoly. It was based on Lizzie Magie’s Landlord. It was a similar game but featured tax rules designed to prevent a monopoly.
Source: Wikimedia commons, US Patent 2,026.082

Game board with a colourful track and illustrations of a 1950s teen in many adventures

Games themed on TV shows were once very popular. In this 1959 example, based on Leave It to Beaver, Theodore “Beaver” Cleaver earns money in a variety of ways—but loses it in just as many mishaps.
Source: Canadian Museum of History, 2012-0358-0156

A few games of interest (pun intended)

For little kids

Pop to the Shops
  • Ages: 5 to 9
  • Players: 2 to 4
  • Playing time: 30 minutes
  • The play: It’s a race along main street, moving from store to store on a virtual shopping trip⁠—⁠who can buy the most?
  • Skills: money handling, purchasing…running errands
  • Distributor: Orchard Toys
Catan Junior
  • Ages: 6 to 12
  • Players: 2 to 4
  • Playing time: 30 minutes
  • The play: Arriving on deserted tropical islands, settlers build their homes and develop an economy. They barter local resources and accumulate gold to buy land and build ships.
  • Skills: bartering, buying and selling, understanding microeconomics, saving…some minor piracy
  • Distributor: Catan Games
Pit
  • Ages: 7 and up
  • Players: 2 to 8
  • Playing time: 30 to 90 minutes
  • The play: Traders play the stock market by calling out the number of cards (commodities) they want to sell, but buyers don’t know what products are on those cards. Corner the market in oranges or wheat.
  • Skills: trading, saving, understanding opportunity costs, stock market basics…harnessing greed
  • Distributor: Hasbro Games (Repos Production)
Board game box, blue with images of money and cards.

Introduced, like Monopoly, during the Great Depression, Stock Ticker was a buying-and-selling game that allowed players to accumulate valuable stocks in a simulated stock market. It survived well into the 1970s.
Source: Canadian Museum of History, 2012-0333-0025

For bigger kids

Panic on Wall Street
  • Ages: 8 and up
  • Players: 5 to 11
  • Playing time: 30 minutes
  • The play: Managers and investors negotiate in a free-for-all to establish stock prices, and investors take their income from the shares purchased. But a roll of the dice can destroy all their dreams.
  • Skills: understanding stock markets, interest and economies…yelling
  • Distributor: Lakeshore Games (Marabunta)
The Game of Life
  • Ages: 8 and up
  • Players: 2 to 4
  • Playing time: 60 minutes
  • The play: Average folks get jobs, buy houses and get married as they travel the road of life—making life-changing financial decisions on investing, taxes, debts and careers.
  • Skills: saving, buying, paying taxes, financial planning…managing long-term relationships
  • Distributor: Hasbro Games
Pay Day
  • Ages: 8 and up
  • Players: 2 to 6
  • Playing time: 30 minutes
  • The play: Just like daily life, taxpayers receive an income and then deal with bills and more expenses throughout several “months” of play.
  • Skills: saving, budgeting, managing debt and risk…managing frustration
  • Distributor: Winning Moves Games (Hasbro)
Century: Spice Road
  • Ages: 8 and up
  • Players: 2 to 5
  • Playing time: 30 to 45 minutes
  • The play: Merchants establish trade routes on the historic Silk Road, then harvest and trade spices and carry them to far-off lands to barter or sell.
  • Skills: financial planning, trading, budgeting…camel riding
  • Distributor: Plan B Games
Modern Art
  • Ages: 10 and up
  • Players: 3 to 5
  • Playing time: 45 minutes
  • The play: Art dealers buy and sell art by five fictional artists. Bid, bluff, go bust.
  • Skills: budgeting, auctioning, understanding supply and demand…dabbling in art curation
  • Distributor: Mayfair Games (Matagot, Oink Games)
Splendor
  • Ages: 10 and up
  • Players: 2 to 4
  • Playing time: 30 minutes
  • The play: Renaissance-era merchants attempt to buy gem mines, build transportation networks and generally make themselves rich and important.
  • Skills: understanding risk, trade and the macroeconomy…social climbing
  • Distributor: Space Cowboys
The Builders: Middle Ages
  • Ages: 10 and up
  • Players: 2 to 4
  • Playing time: 30 minutes
  • The play: With money and assets such as building materials and skilled labourers, builders choose and construct a variety of buildings to earn the highest profits.
  • Skills: budgeting, saving, understanding risk and resource management…masonry
  • Distributor: Bombyx
A game board featuring many actual Canadian corporations’ logos from the 1980s.

In Poleconomy, players reflect the relationship of government to big business. They act as politicians and tycoons, creating opportunities and barriers as businesses seek to prosper in a democracy. This is a Canadian version.
Source: Canadian Museum of History, 2012-0337-0229

For big kids

Agricola
  • Ages: 12 and up
  • Players: 2 to 4
  • Playing time: 30 to 150 minutes
  • The play: Starting with a just wooden shack and a spouse, pioneers build farms up with work, the help of growing families and a variety of advantages from action cards.
  • Skills: understanding risk, trade, microeconomics, resource management…carpentry
  • Distributor: Lookout Games (Filosofia Éditions, Ystari Games)
Puerto Rico
  • Ages: 12 and up
  • Players: 3 to 5
  • Playing time: 90 to 150 minutes
  • The play: Colonial-era governors in Puerto Rico build their plantations. They grow crops, which they exchange for doubloons they use to expand their plantations. Ships and resources are shared.
  • Skills: understanding risk, trade, microeconomics, resource management…banana planting
  • Distributer: Ravensburger, Rio Grande
Bohnanza
  • Ages: 13 and up
  • Players: 2 to 7
  • Playing time: 45 minutes
  • The play: Farmers receive cards featuring various species of beans with differing growing needs and yields. Plant them, harvest them and trade them for cash.
  • Skills: financial planning, understanding supply and demand… gardening
  • Distributor: Amigo Games (Kikigagne)
Brass: Lancashire
  • Ages: 14 and up
  • Players: 2 to 4
  • Playing time: 60 to 120 minutes
  • The play: At the dawn of the industrial age, capitalists invest in England’s growing cotton industry. Meanwhile, the introduction of railways and canals changes opportunities.
  • Skills: understanding investment strategy, debt risk, business costs…ruthless behaviour
  • Distributor: Roxley (Eagle Gryphon Games)
A game board featuring a colourful track across Canada and a cartoon prime minister.

The game True Dough Mania was super cynical. Canadian businesses attempted to succeed in the face of many stumbling blocks, and the winner was the first to lose its assets to the government!
Source: Canadian Museum of History, 2013-0059-0194

Variations on variations

If you research some of the games we’ve listed, you’ll learn that you can often buy expansion kits—usually in the form of action card packs. They generally add optional strategies or increase difficulty or the number of players.

The board game world is a big one, and it’s amazing how much of it concerns economics—whether the designers intended it or not. There are lots of rabbit holes your family can head down when learning about economics the fun way. Good gaming!

Content type(s): Blog
Subject(s): Education
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Bank note engraving, purple, a large, highly detailed factory complex of pipes, tanks and chimneys.

The Last Smokestack

Putting an industrial facility on a bank note is not a casual decision. At the end of the 1960s, such places were earning a bad reputation for pollution. There was actually a good reason for this choice, but it wasn’t obvious to many Canadians.

Man in a superhero costume crouching in an aisle of a home renovation warehouse.

Economic Opportunity Costs

With his superpowers, Peter Parker would no doubt do a fabulous job of tiling his kitchen backsplash. But as Spider-Man, he has more valuable things to do with his time.

How Many Groats Are in a Noble?

For daily users of modern money, getting an understanding of the old British system of currency can be an act of confusion and wonder. But it’s also a peep into 13 centuries of European numismatic history.

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